About · Chandler Burgess

I make brands people belong to — then build the systems that keep them that way.

Creative Director · Product Creative Technologist. Twenty years across action sports, resorts, publishing, and digital media — story first, system second.

01The story

For most of two decades, that meant the mountains.

I spent fourteen years turning Killington from the largest resort in the East into a brand with an actual voice — leading the teams that reclaimed "the Beast," built campaigns people came back for, and published a 152-page magazine that ran for a decade. I learned how a brand drifts, and what it costs when the humanity gets diluted the moment it has to scale.

So I stopped writing better guidelines and started building the software.

For fourteen years I led the teams that made the work. At Woodward, I built the whole thing myself — a Brand Operating System of thirty tools across four properties, on the Anthropic API. Concept to deployment, under one person.

Not a creative director who uses AI. One who builds with it.

That's not a tagline — it's how I've worked the whole way through: lead with the story, then build what keeps it alive, from a magazine in a ski town to an operating system that governs a brand at scale.

Two decades, one throughline.
02The arc — story to system
03The person, not the résumé
Chandler Burgess, streamside
Portrait
coming soon

I combine conviction, taste, and execution — three things the industry usually splits across three people.

I'm wired for original ideas and deep research: the kind of person who fills notebooks, chases a question further than it needs to be chased, and can't rest until a brand intuition becomes a tool a team can actually use. Curious, systems-minded, always reading the room. Story first, system second — that order never changes. And for most of two decades I've led the teams that made the work — creatives, agencies, editors, photographers — at my best making a room better, then building the one thing only I could.

I'm not an engineer who picked up marketing. I'm a storyteller who learned to build.

Away from the work, you'll find me behind a camera, on skis, on a road bike, or in the kitchen — a notebook never far, always angling to get outside. That's where the ideas come from.

Fly fishingHome water
Home water
Skiing powder in the treesIn the trees
In the trees
On press, 4241 MagazineOn press · 4241
On press · 4241
04In their words
He elevated the standard and never compromised around authenticity and polish.

"Chandler has been a steady creative force in our portfolio for over 15 years. A pro, but also our friend — the eternal optimist that good things will always happen if you put forth effort with a positive attitude."

Megan Fearnow — Senior VP, Marketing & Business Strategy, POWDR
05Capabilities inventory

Creative is home base — but I run the whole funnel, not just the deck.

I translate brand strategy into a working marketing funnel: partnering with media and performance agencies like Deutsch LA and Lift Marketing to deploy the budget, create and ship the assets, then digest the analytics and evolve the campaign on what the numbers actually say. Strategy to spend to creative to signal, and back around.

Brand & Story

Brand strategyVerbal identityCreative directionCampaign conceptingArt directionCopywritingEditorial systemsPhotography & video direction

Systems & Scale

Brand governanceCreative operationsAI-in-the-loop workflowsDesign-system governanceDAM architectureChange managementStudio leadershipAgency / freelancer direction

Build Stack

Anthropic APIReactTypeScriptSupabaseNetlifyPolotnoAdobe Creative SuiteDAM systems
06By the numbers
14
Years, one voice — Killington
1M+
Copies of 4241 in print
+17%
Winter revenue
+285%
Mountain-biking visits
2
NSAA marketing awards
4
Properties, one operating system
30
Interlocking BOS tools
1
Person — concept to deployment

Recognition. The Beast is still cited as a benchmark resort campaign · 2× NSAA marketing awards.

07Why this matters now

AI made output infinite. Coherence is the job now.

For most of my career, the hard part of brand work was making enough — enough film, enough copy, enough campaigns to fill the channels. That problem is over. A model can generate endless output now. What it can't generate is a reason to believe any of it: a point of view that holds its shape while everything around it multiplies. Coherence and conviction just became the scarce resources. They're also the only things I've ever really sold — and I never made them safe. The work stood out from the competition on taste, not volume.

A point of view bold enough to be for someone, not everyone.

I spent two decades learning to protect that coherence by hand — leading the teams that made the work — then built it into software the first year the tooling could carry it. The rare thing isn't prompting a model or art-directing a deck; it's holding the story and building the system that keeps it honest at machine scale. That's the seam where the next decade of brand work happens. It's where I want to be.

For roles, collaborations, or deeper context:View résumé →